Salary Salary not provided Related skills jira unity maya rigging facial animation ???? DescriptionProcess and retarget animation for characters using standard workflows.Apply motion capture data to create realistic human motion.Animate props using rig and constraint systems.Animate facial rigs, blending mocap data with facial clips.Integrate assets into a game engine and ensure build readiness.Collaborate with Software Engineers to troubleshoot animation systems.???? Requirements4-6+ years of professional animation experience.Deep understanding of human body mechanics and locomotion.Proficiency with Maya, Motion Builder, and Unity.Rigging and skinning techniques for characters.Knowledge of state machines and animation pipelines.Experience with Shotgrid, Jira, and Confluence.Ability to collaborate with cross-functional teams and meet deadlines.???? BenefitsRemote work option with base in Nova Scotia.Flexible lifestyle with access to nature and culture in the region.Collaborative team environment and growth opportunities. Meet JobCopilot: Your Personal AI Job Hunter Automatically Apply to Engineering Jobs. Just set your preferences and Job Copilot will do the rest — finding, filtering, and applying while you focus on what matters. Help us maintain the quality of jobs posted on Empllo! Is this position not a remote job? Let us know!